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Site Map
Al-Qadim
Zakhara
Characters
Submissions
Modules
Articles
Expansions
Sourcebooks
Fiction
Artwork
Software
Resources
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IV. Submissions
There are seven basic types of submissions that we are looking
for with regard to new accessories:
adventure modules, campaign expansions,
articles, sourcebooks, fiction, artwork, and software.
Each one is different though some have elements of the others within them.
Please read through our Submission Guidelines page for 2e format suggestions. If you're converting 1e or 2e products, you'll want to review the Wizards of the Coast ESD conversion policy. New material using 3e/d20 rules would benefit from following Dungeon magazines writer guidelines.
Adventure Modules
The meat and drink of the D&D; game, adventure
modules are scenarios that the DM can use to run an Al-Qadim game.
Adventure modules vary from brief encounters to those about 200
pages long, or longer. Examples of adventure modules include The
Assassin Within (Dungeon #47), The Rose of Jumlat (Dungeon
#57), and Blood and Fire (Dungeon #63).
Modules
| Title, Author, and Description
| Size
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rose.zip |
The Rose of Jumlat, by Jeroen Grasdyk. Originally published in Dungeon
then released on the WotC website for free. |
312kb |
Corsairs_OWDD.doc |
Corsairs of the Great Sea: The Genies' Second Wager: Of Waters Dark and Deep,
converted by Chad M. Osborne. |
50kb |
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Campaign Expansions
Campaign expansions consist primarily of so-called
"setting" material. Their chief purpose is to describe a part of the
game world itself, whether by detailing a particular region, or its
people and customs, etc. While campaign expansions can by all means
include new rules, or monster descriptions, etc., these are
secondary considerations. Campaign expansions sometimes include
adventure hooks, or a short adventure module that uses that
particular campaign expansion. Examples of published
campaign expansions are the Land of Fate boxed
set and the City of Delights boxed set.
Note: The original boxed
sets such as A Dozen and One Adventures and Ruined
Kingdoms might also be considered campaign expansions because
the included modules are usually related to the campaign material.
Expansions
| Title and Description
| Size
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Caravans.pdf |
Caravans adventure and campaign sourcebook. |
15,884 kb |
Corsairs.pdf |
Corsairs of the Great Sea adventure and campaign sourcebook. |
15,245 kb |
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Articles
Articles are short submissions that engage in a
single topic or aspect of the campaign. Most articles vary greatly;
they may offer new or optional rules, weapon, armor, or spell
descriptions, or just fresh ideas for DM running an Al-Qadim game.
Note that most articles do not cover setting material. Articles like
those seen in the pages of Dragon or Polyhedron
(particularly the Al-Qadim specific ones) should serve as examples
for those who wish to submit an article.
Articles
| Title, Author, and Description
| Size
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AQspells.rtf |
Arabian Adventures 3e Spell Conversions, converted by Derek Lane.
View list. |
189kb |
AQ3eCharSheet.doc |
Al-Qadim 3e character sheet, by {unknown}. |
183kb |
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Sourcebooks
Sourcebooks are, in a lot of ways, like a
collection of closely connected and related articles. Like articles,
they engage in a single topic or aspect of the campaign but treat
the topic much more thoroughly and completely. Most sourcebooks are
rules-oriented, providing new or optional systems for either the
player or the DM. This is not to say, however, that setting material
should not be included. Indeed, most sourcebooks include such
material but focus primarily on other aspects of the game. Examples
of published sourcebooks would be The Complete Sha'ir’s
Handbook and Arabian Adventures.
Sourcebooks
| Title, Author, and Description
| Size
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AQNB6_48.rtf |
Al-Qadim Netbook v6.48, edited by Andreas Hollstein. |
1,074kb |
AQCM100.pdf |
Al-Qadim Conversion Manual v1.00, edited by Matthew Hockenberry
and Jonathan E. Bauder. |
1,307kb |
New.AA.r07.1.pdf |
New Arabian Adventure v7.1, edited by Sevarian. |
1,757kb |
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Fiction
Fiction is just that. Chiefly we’re looking for
prose works (short fiction mostly), but we’ll entertain just about
anything. Most of the early products for the setting included short
fiction pieces to introduce the modules but no full novels were ever
published for the setting (unless you count the single Choose-your-own
adventure book). If someone out there wants to try his or
her hand at writing a novel, by all means go for it.
Artwork
Artwork is extremely important to the Al-Qadim campaign.
Any original artwork that has the Arabian Nights feel to it is likely to be
accepted.
Software
This is where you'll find custom utilities, patches, or add-ons.
We are particularly interested in class, kit, and item conversions
for eTools and the Core Rules 2.0 program.
Software
| Title and Description
| Size
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aqcr2x.zip |
Core Rules (2.0 Expansion) export containing kits, NWPs,
and a few monsters for Al-Qadim. |
37kb |
aqfrmaps.zip |
Al-Qadim maps for the Forgotten Realms Interactive Atlas. |
10,912kb |
aladdin.TTF |
Aladdin true type font. |
50kb |
BODACIOU.TTF |
Bodacious true type font. |
75kb |
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